![]() You can minimize the damage it can do by how you set up your growing zones. There is no way to stop blight from occurring. If it is not dealt with, it will spread to any nearby crop field and destroy any crops. These plants must be cut very quickly, or the blight will spread even further.Īttempting to harvest blighted plants that are 100% grown will yield nothing.Ĭutting all affected plants gets rid of the blight. Plants struck by blight show a clump of yellowish blotches and will die within a day or so. If it is too close to another field, the infection may have spread to even more plants before your colonists detected it. One of your crop fields has contracted a plant disease. Make sure you give the ability to disconnect groups of batteries from the grid, so in case of a short circuit less power is wasted and less damage is done. Once researched, geothermal generators are a must-have, as they provide large amounts of power 24/7.īatteries are essential for any colony that uses solar or wind power. To fix this, add some wind turbines into the mix, which isn't affected by light level, though its power output is somewhat unpredictable. While solar power seems reliable at first, regularly and predictably powering the colony, it should not be relied on as the sole source of power as the light level is affected by many events, like the Eclipse, therefore affecting the power available to the colony. While stocking on food, consider the animals as well, as outdoors plants may be rendered inedible, or it's not safe to go outside for food. Stock up at least 20 days of food, with more the shorter the growing season, so you can survive the winter or extended events such as volcanic winters. ![]() Other events may also end in power outages that have the same effect, if precautions are not taken.Īlways keep a great stock of food at hand in case of hard times. Some hard power-outages, such as solar flares, are damaging to colonies relying on these. While crops grow rapidly in hydroponics basins, they have a drawback: if they are disconnected from power, the plants inside quickly die. It can't grow in places with light level below 50%, and some events affect external light levels. Light levels are another major factor in plant growth. Heat, on the other hand, can't kill plants, but can stifle their growth greatly. This is a more concerning issue for colonies continuing to grow crops in the winter, when temperatures can wipe out entire harvests. This includes several aspects.Ĭold temperatures can kill plants. To defend your base against offensive threats, see Defense tactics.Ī successful colony should be able to stand up against most events without problem. Specialists can now build, scavenge, repair, and carry resource boxes.This guide is about surviving natural events that the game throws at you. Road Runner: Colonist movement speeds will increase while on roads, increasing mobility around the colony.The bigger the animal, the more meat it'll yield! Additionally, resources, especially Food, will now decay if left on the ground for too long Thrill of the Hunt: Local wildlife can now be harvested for meat, providing another food source for your colony.In addition to meat, a ranch will provide the colony other products like eggs and wool (used as Fiber). ![]() This building allows colonists to raise animals like chicken and sheep however, they must be bought from other Societies first before they can be raised in the colony. Farm to Table: Colonists can research and build a Ranch.New members will arrive only after one of your Specialists shoots off a signal flare from the new Campsite, letting your other colonists know it's safe to arrive. Explore the area, scavenge resources, construct initial buildings, and clear hostile wildlife to create a safe colony. A Fresh Start: Players now start with three Specialists who prepare the camp for colonists.Lets see how long you can keep a chicken alive in Surviving The Aftermath, courtesy of Paradox Interactive. You can read the full patch notes here, as we have the latest trailer and some notes for you below. Plus you now have increased movement on the roads. Wildlife will also instantly turn into food after they're killed, saving you some time getting back to camp. The update is being called "First Settlers" and will basically forge ahead some new options for you as you will have Specialists now being able to do colonist jobs, new progression trees, and the ability to research and build a ranch complete with animals to take care of and produce goods. Paradox Interactive has dropped a new update into Surviving The Aftermath as you're now getting livestock and other things to do.
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